// ------------------------------------------------------ Naming ------------------------------------------------------
Name Northrop Grumman E-2C Hawkeye Japan
ShortName E-2C_Japan
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon icone2c_japan
Model jsdf.e2c_japan
Texture e2c_japan
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.55
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.2
TurnRightSpeed 1.2
//Pitch modifiers
LookUpSpeed 1.2
LookDownSpeed 1.2
//Roll modifiers
RollLeftSpeed 1.8
RollRightSpeed 1.8
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1
//Wheels
NumWheels 3
WheelPosition 0 3 -10 -64
WheelPosition 1 3 -10 64
WheelPosition 2 141 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -80 -44 -67 leftWing metalPropeller
Propeller 1 -80 -44 67 rightWing metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 0
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary SemiAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 113 25 -8
Passengers 5
Passenger 1 113 25 8 core
Passenger 2 0 25 0 core
Passenger 3 -24 25 0 core
Passenger 4 -63 25 0 core
Passenger 5 -42 25 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary None
ShootSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 132 8 -19 59 40 36
SetupPart core 100 -71 8 -19 203 50 36
SetupPart core 100 -72 8 -36 165 36 72
SetupPart tail 100 -149 8 -36 77 38 72
SetupPart leftWing 100 -116 25 -134 132 7 98
SetupPart rightWing 100 -117 26 36 131 7 98
CollisionPoint 193 26 0 nose
CollisionPoint -21 26 0 core
CollisionPoint -78 25 -135 leftWing
CollisionPoint -77 25 135 rightWing
CollisionPoint -128 26 0 tail

BulletDetection 10


//Collison Points
